Seed Crystal An emerging soundtrack for FoAM's Anarchive, mixed by Lowdjo on winter solstice 2022-12-21
The Unbearable Lightness of Solarpunk Hip-Deep in the Thick Present #3. Solarpunk is sometimes claimed as a window on the future we could have if we were willing to make it happen. But as with all forms of science fiction, it is better seen as a window on the present.
Exercises in Attentiveness How do you know what you know? These field notes are thoughts in formation with an island that promises isolation yet never fully delivers detachment, where the past refuses to lie dormant in the present.
Gathered and Scattered On the remarkable possibilities for conviviality through screens and cameras, but also their limitations.
Worlds Within Worlds The complex physics of soap bubbles has lent itself as a dominant trope from which to understand and study the structure of the universe.
Within The Screened Circumference of the Minds Eye Beyond the 'reflected-real', the surface of a soap bubble returns us to certain phantasms of our own invention. Figures swim across its boundary surface – visions sensed beyond the shift of optics.
A World Replete Look upon a soap bubble's shimmering surface and allow the deluge of its shifting clouds of prisms to flood the mind.
A Mutable Symbol The soap bubble is a floating, shimmering thin-filmed sphere of almost nothing, and yet it evokes the whole world and many other distant worlds beyond it.
FieldAcademy - sensorial heritage A field-report by Anne-Florence Neveu of the Field Academy sessions exploring Amstelpark as sensorial heritage.
PIFcamp 2022, ePIFany Spending a week at PIFcamp (organised by Project Atol in Slovenia for the eighth time) next to the miracle that is a crystalline river running through a valley. This is what came to mind:
Arka Kinari (May/June 2022) A sign of life from Arka Kinari, sailing through Indonesia until October 2022.
ARTIS zoo residency Heather Barnett Heather Barnett is looking into ant behaviour at the zoo during the Machine Wilderness residency programme, here's what happened next:
ARTIS zoo residency Driessens / Verstappen Driessens and Verstappen bring their Spotter (AI) to ARTIS Amsterdam Royal zoo during the Machine Wilderness residency programme, here's what happened next:
Life, life support and the afterlives of (im)possible worlds How can stories, scenarios and situations enhance agency amid chaotic circumstances?
MonsterCode StrandLAB First public experiment in the MonsterCode research-line around Almere beach during the Summer Sessions at StrandLab Almere.
Convivia, refugia. Not always everywhere On distributed convivia and networked refugia, shelters from the always everywhere of the Digital Age.
Change is coming to the FoAM Kernow studio We’ve been up and running since 2014 - much has changed since then, and the time for a shift in direction has come. This post is to outline what’s changing and why.
Becoming Realists of a Larger Reality A guided tour along FoAM's interconnected paths through the larger reality.
[Open Call] Online Lodging and Virtual Travel to MSR=HAAG SAEZ In the first round of V-AIR (virtual artist-in-residence) at Minamisanriku = Hague Special Art Experiment Zone (SAEZ), we are recruiting two Netherlands-based artists to make an artistic version of Online Lodging and Virtual Travel.
Results from the Great Bower Building Experiment Showcase of participants' attempts at building bower bird architecture.
(Algo|Afro) Futures artist announcement We're very happy to announce the four artists selected for the (Algo|Afro) Futures programme, who will be approaching live coding from diverse range of practices including spoken word, digital art and electronic music.
Techniques Journal: Animating Worlds Techniques Journal is a new peer-reviewed publication examining techniques for intervening in the many crises our planet faces today. The inaugural issue features our article Dark Arts, Grey Areas and Other Contingencies (CPT.R7).
AccessLab for libraries - end of project review We’ve come to the end of the latest series of AccessLab workshops. This post is a debrief on how we’ve progressed and a review of the feedback.
Art, Technology and The Cosmos The opening panel of the event on Art, AI and Everything Else, started with not knowing, ventured into augmented sociality, ancestral knowledge, corporate cyborgs, ecological intimacy and more.
Hiking with Monsters, a curriculum A semester of fieldwork and embodied research practices, where design students dive into the world of a wild animal in their area.
Woven robots for dancing together during a pandemic We've repurposed our maypole robots so people can dance together safely (woven robots don't need to social distance).
Viruscraft evaluation and ask-me-anything Evaluation of the viruscraft game - what do people learn from playing it, and does it result in any misunderstandings? Also a summary of questions and answers from our virus Ask-Me-Anything session.